This article concerns fellow programmers that use libGDX. We hope you will find it useful. I am sure every game developer has come to this point when your game runs smoothly after it is loaded but it takes some time to load and you want to make the user feel that nothing is wrong, your game is running and loading, but instead he sees a black screen or the app delays to launch. Well I had the same problem and … Continue reading “How-to do heavy background processes on LibGDX, while showing a splash screen”
Duckseason goes GDG
GDG Dev Fest 2014(agenda) welcomes duckseason!! Klitos Giannakopoulos will speak about Android and will host a workshop with title “Cruising Android Maps API” on Nov 29 at Nikolaos Germanos Conference Center, Pavillion 8, Helexpo Thessaloniki. You can find more information on the workshop on this link. The presentation and code will be available here after the event. As promised the code, the worksheet and the presentation are available here