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Monthly Archives / September 2015

  • Sep 18 / 2015
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How-to do heavy background processes on LibGDX, while showing a splash screen

This article concerns fellow programmers that use libGDX. We hope you will find it useful.

I am sure every game developer has come to this point when your game runs smoothly after it is loaded but it takes some time to load and you want to make the user feel that nothing is wrong, your game is running and loading, but instead he sees a black screen or the app delays to launch. Well I had the same problem and I was looking at a black screen on my Android mid-cost device for three to four seconds before the logo screen of my game pops up.

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